Thread: Review for Final Fantasy XV

Review for Final Fantasy XV

  1. #1

    Review for Final Fantasy XV

    Final Fantasy XV has a completely different gameplay from previous titles. For the first time in the series they use the mechanism of the open world. Since they use the open world mechanism, then I understand why this game was made to be an action RPG. The open-world mechanism was made for action games.

    The story of this game is good and interesting, but the problem is if you want to understand the whole story then you have to first watch Kingsglaive: Final Fantasy XV and Brotherhood Final Fantasy XV.

    This new battle system known as Active X Battle (AXB) is similar to the battle system used in Final Fantasy Type-0 and Kingdom Hearts. The player can only control Noctis, while the other characters are controlled by the AI. In battle, the player can use co-op moves that allows interaction with other characters. The magic system is not very good, while the summoning system is interesting. If Noctis gets KO'd then it's game over, but when Noctis falls to 0 HP then begins critical status and you have a limited time to heal. This battle system is good and interesting, but I was hoping that they will use and improve the ATB system from the previous Final Fantasy games. From Final Fantasy XII to Final Fantasy XV, they began to apply a battle system in which a player can only control one character, which is bad. The last Final Fantasy game where the player could control all the characters in the battle was Final Fantasy X. Unfortunately, after the Final Fantasy X series they stopped using the two best battle systems they made. The CTB system from Final Fantasy X and the ATB system from Final Fantasy X-2 were the best-improved versions of the traditional Turn-Based Battle system. They should use and improve one of these two battle systems or both in new Final Fantasy games. The thing I like in this game is the development of characters. The Ascension Grid is much better than the Sphere Grid from Final Fantasy X.

    The idea of the open world is interesting, but they have broken the important rule of JRPGs. At the very beginning, the player can explore the whole world, can complete almost all sidequests and can train all the characters to the maximum level without progressing the story. For me, that's the worst thing in this game. JRPGs must have a semi-open world because in JRPGs the player was supposed to explore the world through the story: step by step the world should open to player to explore, to complete all sidequests and to train all the characters to the maximum level. That they have made this game as a semi-open world and that they put a CTB or ATB system, then this game would be perfect. But since they did not do so, then I gave a score 8 out of 10.

    Conclusion: They have give more effort that this game have a excellent graphics and the mechanism of the open world, but they also should give the same effort to make excellent gameplay. In the end I can say that the game is good but they could do it even better. It's a good JRPG and I enjoyed playing.
    Last edited by ag_17_bahamut; 12th Oct 2017 at 11:32.

  2. #2
    Update (contains spoilers):

    Based on what I read from other reviews I can say that most do not fully understand the story. I agree that the story is short in the game, but with a story from Kingsglave: Final Fantasy XV and Brotherhood Final Fantasy XV you get extensions of the story. That's why I wrote: "If you want to understand the whole story then you have to first watch Kingsglaive: Final Fantasy XV and Brotherhood Final Fantasy XV" before you start playing Final Fantasy XV. The story of Final Fantasy XV is like a Greek tragedy: the heroes die in the end; but it is not a complete tragedy because in a post-credits scene there is still a happy ending, Noctis and Lunafreya reunite in the afterlife. The main themes in the story are the relationship between father and son, the relationship between lovers (Noctis and Lunafreya), the relationship between friends and sacrifice for the better future of Eos. All these elements were well presented, but they could do it even better if they made a little more extensive story in the game itself. Maybe Square Enix makes the Final Fantasy XV-2. They may have planned from the beginning and intend to explain the whole story of Final Fantasy XV in sequel as they did with Final Fantasy XIII series.

  3. #3
    I have to correct myself: "Final Fantasy XV is not the first Final Fantasy game that uses the mechanics of open world." This summer I played Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII for the first time. In these games I noticed that they started to apply (test) the mechanism of the open world. These games give a certain freedom to the player, but this freedom is still limited with story progression. In Lightning Returns: Final Fantasy XIII, freedom is further limited by time management. After I played the entire Final Fantasy XIII series, then I realize why Final Fantasy XV is heading in the new direction --> open world and action RPG. They first tested everything in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, and then the results were used for Final Fantasy XV, so it makes sense that in the beginning Final Fantasy XV was called Final Fantasy Versus XIII.

    From Final Fantasy I to Final Fantasy XII, the games had a semi-open world and a battle system based on the traditional Turn-Based Battle system. Final Fantasy XIII has a closed world, while Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII have a combination of semi-open world and open world, while the battle system is still based on the traditional Turn-Based Battle system. And finally, Final Fantasy XV has an open world and a new battle system --> Active X Battle (AXB) system what makes this game an action RPG. Is this a new direction of Final Fantasy games? Will new Final Fantasy game also have an open world or maybe a semi-open world, will be a action RPG or Turn-Based RPG? I really hope Square Enix will do what they did with Dragon Quest XI: make a new Final Fantasy with a semi-open world and Turn-Based Battle system. The Dragon Quest is still going the same way as the predecessor, while Final Fantasy is heading in new direction. I noticed that in the Dragon Quest XI they improved the battle system by adding the swapping system which allows the player to replace the characters in active party with a characters outside the active party, this reminds me of the battle system from Final Fantasy X. This new Dragon Quest is much better than the Final Fantasy XV, and many like it because it still looks like a traditional JRPG. As soon as I saw what it looked like I immediately liked it and I can hardly wait for Dragon Quest XI to come to the EU.

    I really hope Square Enix will return Final Fantasy in the direction that the predecessors went --> return it to its roots.

  4. #4
    Update:

    Now that all DLCs are release [Episode Gladiolus (Cp. 7), Episode Prompto (Cp. 12), Episode Ignis (Ch. 9) and Comrades (after Cp. 13)], I can say that they somehow fill the gap in the main story. The story of DLCs are also interesting and helps to better understand the main story, and if rumors are true that Square Enix will release the Episode Ardyn on Spring, then that's great. If they make an extra story about the main antagonist, Ardyn Izunia, then that can only contribute to the main story, because the story of the game is always more interesting as it has more details. That Final Fantasy XV was released from the beginning as a full game then maybe the story had a better critique. I also saw that some people demand that Square Enix change the end of the story, and they did it: they put an alternative end of the story. The first end of the story is very interesting because it is like a Greek tragedy (the heroes die in the end), and there is nothing wrong with it. The alternative end is OK, but I prefer the first end because it's more tragic and dramatic.

    Another thing I wanted to comment on was the swapping system in battle. I personally prefer a turn-based battle system, so for this reason I did not really like the new battle system in Final Fantasy XV. I can not say that Active X Battle (AXB) system is bad, but somehow it would be better if Final Fantasy had a turn-based battle system. The biggest reason why I did not like AXB system because I was limited to just use Noctis in battle. Now that they have added a swapping system to battle, then I can say that the AXB system is much more interesting. There is no longer any limitation in battle, now you can switch between Noctis, Gladiolus, Ignis, and Prompto in battle. That they have put in such a battle system from the beginning, then Final Fantasy XV would be much more interesting.

    So in the end I can conclude that with DLCs and updates they have slightly improved the gameplay of Final Fantasy XV.

    But I still think they could do a lot better and that Square Enix should return a turn-based battle system in future Final Fantasy game.
    Last edited by ag_17_bahamut; 23rd Jan 2018 at 17:25.

  5. #5
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    Thank you so much for the review. I have been thinking about downloading the game. It seems that the game has got lots of fans recently because of the incredibility of the gameplay and story.
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