Thread originally started by TechImmortal

<table border=0 cellpadding=0 cellspacing=0 width="95%"><TR><td bgcolor="#000000"><table width=100% border=0 cellspacing=1 cellpadding=4><tr valign="top" bgcolor="#00104F"><TD valign=middle width=18%><FONT SIZE="1" face="Arial" color="#ffffff"><B>Author</B></FONT></TD><TD valign=middle><FONT SIZE="1" face="Arial" color="#ffffff"><B>Topic:&nbsp;&nbsp; DeusEx: The Movie - Plot (and Scheme, and Conspire...)</B></FONT></TD></TR><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>TechImmortal</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 852<BR>From:Cabal of Technophiles mod group<BR>Registered: Aug 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-10-2002 10:10 PM</FONT><HR>Because of the discussion of intellectual vs. action, martial arts, Warren's
probable involvement (or lack thereof), and so on, that keeps popping up
in the casting thread
, I thought I'd start this one for your debating pleasure.<P>Write the plot, discuss how much action there should be, post fervent wishes
that the DX team be involved, and so on. Knock yourselves out. <IMG SRC="http://forums.eidosgames.com/images/smilies/biggrin.gif"> <p> <i>Catman's Edit: I removed the link to the casting thread.</i></FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>DeusExJew</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 1241<BR>From:Halifax,NS,Canada<BR>Registered: Dec 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-11-2002 03:06 AM</FONT><HR>After I get home from work, it'll be essay writing time! <IMG SRC="http://forums.eidosgames.com/images/smilies/biggrin.gif"></FONT></td></tr><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>OldGrrl</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 242<BR>From:<BR>Registered: Aug 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-11-2002 04:20 AM</FONT><HR>it would be pretty unlikely that anyone from Eidos will get any input into the
movie. (anybody know what if any input they had on TR?) maybe, MAYBE they'll
get to answer a question here or there but the rights now belong to Columbia,
which means the story now belongs to Columbia to do as they will. scary.<P>re light sabers. you're right, Tech. sorry. i was thinking of the way they
shine and spark, etc., not the movements of the fighters. no, i'd rather see
Muskateer or Crouching Tiger type swordplay here.</FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>Ghyron</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 1036<BR>From:February 31st, 1901<BR>Registered: Jul 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-11-2002 06:54 PM</FONT><HR>I don't think lightsaber style combat will apply in Deus Ex mainly because of
the difference in the melee weapons. You can't realisticly model saber combat
with swords (lets just hope they don't try).<P>I think a lot of people (including me) have already concluded that the movie
will not be very good (unless of course Warren Specter, or someone else from
the DX team is involved heavily). I guess we can only hope that the movie makes
a lot of money for Ion Storm so they can make more great games.</FONT></td></tr><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>FierceClaw</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 111<BR>From:Los Angeles, California, United States<BR>Registered: Jan 2002</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 01:44 AM</FONT><HR>TechImmortal told me in the casting thread that I should repost the following
here, so that's what I'm doing:<P><I>Sorry to continue the martial arts discussion, but I just have to get this off
my chest (I've always thought that to be a strange expression):<P>If they do some martial arts scenes with wire work, I'd rather they use Matrix
style jumps rather than the kind from Crouching Tiger, Hidden Dragon. I liked
how the characters in the Matrix showed some weight when they landed, sometimes
even damaging the floor upon impact; I could hardly watch Crouching Tiger
because I hated how everyone just landed so lightly. If people can launch
themselves into the air like that, they would land with roughly the same force
they had when they left the ground.<P>Besides, Warren Spector described JC's augs as giving him superpower-ish
abilities, and superheros tend to crack the pavement when they land from huge
leaps (I read plenty of comics, so I consider myself a bit of an expert on this
<IMG SRC="http://forums.eidosgames.com/images/smilies/wink.gif">).</I><P>Now to continue the debate <IMG SRC="http://forums.eidosgames.com/images/smilies/smile.gif">:<P>In response to the part of the post where I said "If people can launch
themselves into the air like that, they would land with roughly the same force
they had when they left the ground," ICEBreaker posted the following:<P><BLOCKQUOTE style="margin-top:0px;"><font size="1" face="Arial">quote:</font><HR><BR><B>There are two points you are ignoring. The first is that a component of the
force can be used in the horizontal vector. The second point is that one can
land lightly by absorbing some of the energy themselves and finally releasing
it back to the ground over a longer period of time. This is the same idea
behind the speed and silent run augmentations.</B><HR></BLOCKQUOTE>As far as the component of the force that goes into the horizontal vector, it
is a largely irrelevant factor. The vertical compenent is the only part I was
referring to. Jumping that high would require a strong vertical component to
the force and, since there would be no further acceleration once the person is
in the air, gravity would ensure that the vertical component of the force upon
landing is roughly equivalent to the vertical component of the launching force.<P>Anyway, this stupid argument I've started is just an example of what taking a
couple physics classes has done to me, lol.</FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>TechImmortal</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 852<BR>From:Cabal of Technophiles mod group<BR>Registered: Aug 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 04:54 AM</FONT><HR>I'll get around to a longer post in here, later, but now that I've gotten the
action/martial arts topic over here, I'd like to point out that I *don't* want
"Wire Fu" (and yes, I do like Jackie Chan <IMG SRC="http://forums.eidosgames.com/images/smilies/smile.gif"> ), I just wanted people to consider the possiblity of a hand-to-hand or
swordfight, martial arts style, in Hong Kong.<P>As posted by someone else already, "wire fu" is a way of representing a certain
fantasy which very much does *not* have to do with physics. It has to do with
the concept that a Master can reduce the density of his body, thus bounding
around sort of like someone would do on the moon. I am not making this up or
guessing, by the way -- that *is* what that's supposed to represent. I used to
study this stuff, plus it's in an Ang Lee interview I saw.<P>Consequently, "wire fu" is highly inappropriate for Deus Ex and should not be
used.<P>When I mentioned Crouching Tiger, Hidden Dragon, I was using it as an example
of cinematography, editing, speed, and choreography. Feel free to substitute
the martial arts movie of your choice. But I do agree - no wires.</FONT></td></tr><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>ICEBreaker</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 3088<BR>From:Sydney, Australia<BR>Registered: Nov 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 05:05 AM</FONT><HR><BLOCKQUOTE style="margin-top:0px;"><font size="1" face="Arial">quote:</font><HR>Originally posted by FierceClaw:<BR><B>... vertical component of the force upon landing is roughly equivalent to the
vertical component of the launching force.</B><HR></BLOCKQUOTE>Absolutely. So it would be the same as if the person jumped down from the
maximum height reached. But they didn't jump too high did they? I think it was
only around 10 feet? The film was unrealistic as you said. I don't remember the
actual sequences but I am sure most of them defied physics. Matrix did the same
thing, but the other way round. They made people land with much more force then
possible. After all Neo wasn't some 200kg android was he?</FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>STL[Caltech]</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 1037<BR>From:Pasadena, CA<BR>Registered: Aug 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 05:13 AM</FONT><HR>On the other hand, JC is a nanoaug badass. He can jump several hojillion feet
into the air, and has a good reason for doing so. ^_^</FONT></td></tr><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>ICEBreaker</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 3088<BR>From:Sydney, Australia<BR>Registered: Nov 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 05:18 AM</FONT><HR>Yup agreed. In my other post I mentioned how JC did have the speed aug and the
silent run aug which were able to absorb the impact and hence land like a cat!
MEOW!!</FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>TechImmortal</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 852<BR>From:Cabal of Technophiles mod group<BR>Registered: Aug 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 05:23 AM</FONT><HR>No, no, no...I don't know why I can't make this clear, maybe because I've been
up all night -- I mean none of that "walking on the moon" floaty effect.<P>Wires used judiciously to help with balance, effect higher jumps, etc. are OK.</FONT></td></tr><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>ICEBreaker</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 3088<BR>From:Sydney, Australia<BR>Registered: Nov 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 05:37 AM</FONT><HR>Huh?? None of us are disagreeing!! I for one am just mumbling about the reality
of the stuff, not whether it should or should not be included in the film.</FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>Ghyron</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 1036<BR>From:February 31st, 1901<BR>Registered: Jul 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 06:37 AM</FONT><HR>I just don't understand how they are going to compress this entire game into
two short hours.</FONT></td></tr><tr valign="top" bgcolor="#C0C8D0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>FierceClaw</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 111<BR>From:Los Angeles, California, United States<BR>Registered: Jan 2002</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-12-2002 11:59 PM</FONT><HR>Ghyron, I completely agree. I'm also worried that they will take up some of
that time with events that weren't even in the game. Maybe if they put in only
the events of the main plot and leave out the numerous subplots (except maybe
the Smuggler since he's so popular <IMG SRC="http://forums.eidosgames.com/images/smilies/smile.gif">), they might be able to do it. I just hope that they don't screw around with
the personalities of the characters or the overall style and tone of the
fictional world.</FONT></td></tr><tr valign="top" bgcolor="#DFE0E0"><TD width=18% valign=top><FONT SIZE="2" face="Arial"><B>OldGrrl</B></font><BR><FONT SIZE="1" face="Arial">Member <P>Posts: 242<BR>From:<BR>Registered: Aug 2001</FONT></td><TD><FONT SIZE="2" FACE="Arial"><FONT SIZE="1" color="#001450" face="Arial">posted 06-13-2002 04:54 AM</FONT><HR>yeah, my guess is that there will be no side quests, with the exception of the
hostage situation in the subway. that will be early in the movie and will be
there to set the stage for something else. not sure what at this moment. i had
it but it's gone. <P>anyway, they'll cut all the "little things" like, hacking every computer &
door, no breaking open every box you see, looking in every locker. i think
they'll concentrate on one aspect and like Fierce Claw said, they will probably
even add something(s). which may or may not be a good thing. <P>when they did TR, they didn't have to follow a storyline, it was already a
series so another story in the series didn't hurt anything. but with DX we are
definitely expecting certain things and i worry that they are going to get "too
hollywood" with the story. <IMG SRC="http://forums.eidosgames.com/images/smilies/frown.gif"><P>edited cuz i thunked of something:<P>wait a minute. it just occurred to me that in Matrix, when they landed hard and
broke the pavement, maybe it was because they WANTED to break the pavement. <p>because there WAS NO pavement. it was all illusion. they were breaking their
image of pavement. they could just as easily have sunk through to the ground
below. couldn't they?<p>i think i'm confused.</FONT></td></tr></table></td></tr></table>