I'm experiencing some weird problems in TRA regarding transparency: textures wich should have some alpha blend are blended in a weird way, and even some textures that shouldn't have alpha, resulting in an ugly effect for some objects. Some of them are the gorillas' fur, the hedge maze, some rocks, etc. Here are some screenshots showing this problem, maybe not the best ones, but this is what I got:

Another problem is related with water effects. The waves in the water seem to be too big, and move very quickly, specially if the camera is rotating, and even in some cases drawing thos waves over something nearer to the camera. This is hard to see in a screenshot, so I've not take any.
I'm running it in a laptop with a NVIDIA Geforce 540M, here is my dxdiag: