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Thread: FAQ: Tomb Raider (2013) + TR Definitive Edition

  1. #1
    Join Date
    May 2011

    FAQ: Tomb Raider (2013) + TR Definitive Edition

    Tomb Raider FAQ - Frequently Asked Questions - Last Updated: September 3, 2013

    Below you’ll find an archive of common questions regarding Crystal Dynamics and its products, answered by Global Brand Director Karl Stewart (KS) and Community & Communication Manager Meagan Marie (MM). This FAQ will be updated as new questions come in, so check back regularly.

    Key Information

    Tomb Raider will be simultaneously released worldwide on March 5, 2013 for Xbox 360, PlayStation 3, and PC.

    Tomb Raider is rated M (Mature 17+) by the ESRB and 18 by PEGI.

    Tomb Raider is now available for pre-order in Standard, Collector's, Survival and Final Hours Editions (region/retailer dependent). For details, visit

    Tomb Raider's PC System Requirements have been officially announced - click here!

    Tomb Raider's Achievements have been officially announced - click here!

    FAQ: TOMB RAIDER (MARCH 5, 2013)

    Newest Q&As

    1) VaBanes: Would you consider to tell us more about Lara in common? Ordinary things like what's her favorite music or food or do you think this could create some sort of "fan wars"?

    2) TheNarrator: Is there anything Lara is really bad at / scared of? Or is she some sort of an all-round talent? Maybe even something rather rediculous like the Corgi of her aunt?

    3) XylophoneDealers: Where does Lara actually live?

    4) Chocolate: What happened to Yamatai after the events of TR2013 ? Was it claimed by the Japanese government?

    5) Shaikh: Since Tomb Raider Definition Edition is coming to next-gen consoles, does that mean the current Crystal Engine is powerful enough to make the future installment in the franchise? Or do we see another technological jump in graphics for the next game?

    6) 220_Volts: So we know that the comics continue the plot of TR, but will what happens in the comics continue over to the games and vice versa?

    7) JessyBrody: Why did Sam have two different voice actresses in TR9?

    8) Cutoutgalaxies: In the TR9 concept art you had a really good-looking, realistic render of Alex. Did you base his looks on a real person? If yes, who?

    9) EVERYONE EVER ON THE FORUMS: Will Sam and Lara be together? Does one have feelings for the other?!


    Will a romantic relationship be considered for Lara?

    Was underwater swimming considered during development of TR9?

    Did Camilla do her own stunts during motion capture sessions?

    Will leveling and upgrading play a role in next games?

    Will Lara look the same in the next game?


    Klona: Sam was supposed to die, do you think keeping her alive was an incorrect decision since it was supposed to teach Lara about sacrifices she has to make by killing her own friend? (her talk with Roth)

    SpringAwaken: How did you come up with all the crew from the Endurance? they just came up, or you just got inspiration from something?

    Valenka: Tomb Raider has had its share of original themes as well as "real-world" elements (Mjolnir and Excalibur, Hel and Valhalla, even Queen Himiko); do you have any plans to continue referencing real themes, such as the Croatoan mystery, as hinted to at the end of Tomb Raider?

    AdobeARTIST: Now that Lara has escaped the island and become the woman she's meant to be, will we see a return to Croft Manor in the next game, or any upcoming installment of the series?

    Blackrook: Which games actually influenced the development of Tomb Raider? Are there any newer games (Bioshock Infinite, Metro: Last Light, The Last of Us, etc.) that show off any storytelling or gameplay techniques that you would like to explore further in a potential sequel?

    Blackrook: The reboot featured an extremely focused story for Lara and her Endurance crew peers. Is it possible we'll see a more player-influenced narrative for the characters in a potential sequel?


    1) Blackrook: The reboot was fairly unique in its level design, combining the linearity needed to craft a cohesive story whilst maintaining a more open-ended scope within the individual hubs to keep alive the spirit of exploration. Did the decision to go this direction pose a particular challenge for the team, and do you guys think you'll employ it for future TR games down the line?

    2) Gumi: Was there going to be more weapons? Instead of 4 guns, It would be like.. Idk.. 6 guns?

    3) Ninja: In your own opinion what is Lara's most admirable quality and her biggest character flaw?

    4) Valenka: I've noticed that you've instilled yet another mystery into the deaths of Lara's parents. Can we expect another Legend/Underworld debacle or will it be something that's never explained in detail?

    5) Hunter Wolfe18: During development, was there ever a time when Lara actually got to *explore* Himiko's palace?

    6) Hunter Wolfe18: Were there any HUB's that didn't make it into the game?! I'd love to hear about what they were and what Lara had to do there.


    Will there be another spinoff title such as Guardian of Light? Will Lara ever be featured in Playstation All-Stars Battle Royale?

    Does Lara have an Inventory limit in regards to how many weapons she can have on her at one time?

    What is the Endurance DLC pack?

    Can you give some examples of what the game contains that warrants the 18/M rating?

    Can the Guerilla, Aviator, & Hunter skins be used in multiplayer as well as the single player campaign?

    Does progress in the single player game level up your character or unlock goodies in multiplayer?

    Can you send text messages in multiplayer? Can you play offline in multiplayer against AI?

    Do we have an option in multiplayer to customize the selected player?

    Is there split-screen multiplayer?

    A Brand New Tomb Raider

    What’s a reboot?

    Is Tomb Raider a prequel?

    Why is the game called "Tomb Raider" without a subtitle?

    Why create a reboot instead of a prequel?

    Why did Crystal Dynamics decide on a Mature rating for Tomb Raider?

    Is Tomb Raider a survival horror game?

    Is the new Tomb Raider inspired by The Hunger Games?

    Will the goal of this game be an artifact like all previous Tomb Raiders, or survival?

    Tomb Raider and previous Tomb Raiders

    Will Tomb Raider feature Croft Manor or Lara’s butler Winston?

    Will Lara ever wield dual pistols?

    Will the Doppelganger or Kurtis Trent make an appearance in Tomb Raider?

    Is Lara able to do acrobatics moves (jumps, flips, rolls, etc.) like in previous games?

    What elements of past Lara incarnations do you still hope to bring out in this Lara?

    Do you see TR1 as something you want to match up to or something you want fans to disconnect with?

    Is Lara’s birthday still February 14?

    Will Lara still have her dark and sarcastic sense of humor from previous games?

    The Story

    Will there only be one ending, or will we have different ones?

    How many hours is the Single Player game?


    What was the thought process behind adding a multiplayer component to a franchise that has always been single player?

    The multiplayer component of Tomb Raider was developed by Eidos Montreal. Was there a reason to have another studio develop it?

    Why is Lara the hardest playable character to unlock in Multiplayer?

    The New Lara

    Who is the voice actress for the new Lara?

    Why does Lara have a modern phone in the Turning Point trailer?

    Does Lara still study archaeology, and is she an aristocrat?

    Is the new Lara a "weak" character?

    Now that Lara is more humanized, is there a potential for her to be involved in a relationship?

    Will Lara talk to herself throughout the game as in the E3 demo? How do you balance self-narration with a sense of isolation?

    Is the model we’ve seen of Lara in the 2011 demos finished?

    Why does Lara's hair look different in different screenshots?

    Does Lara's watch function as a game mechanic, or is it just decorative?

    Is there a significance to Lara's jade necklace, and how come Lara isn't wearing it in the Turning Point trailer?

    Secondary Characters

    How important do you consider secondary characters from now when compared to previous titles?

    Is the fate of the crew pre-written in the script or will you have the ability to influence that during the game?


    How intelligent is the AI?

    Are the scavengers Russian guys or are they different people?

    Will the Scavengers (Human Enemies) only be Male? Or will there be Female scavengers as well?

    Are the enemies just islanders and animals, or will there be more variety, such as any mythological creatures and/or boss battles?

    The Island

    Will there be a large variety of environments on the island?

    How different are the environments?

    Will you reveal some of the mystery of the island?

    Are there any industrialized/civilized area on that island?

    Is there electricity or a power supply on the island?

    At a later stage of the game, is it possible to explore the beach with planes and shipwreck?

    Game Features & Options

    Will there be a hardcore/purist mode for experienced TR players, where all helper icons, Survival Instinct and other visual hints will be disabled?

    Is there a New Game + option?

    Will the game's difficulty settings affect puzzles or traversal?

    What kind of save system does the game have?

    Will Tomb Raider feature trophy and achievement support?

    Is there an option to invert the camera axis?

    Is there any option to turn automatic aiming on (like it was in old games)?

    Where can I find the list of trophies and achievements?

    Will PC gamers be able to choose between playing with a keyboard and mouse or a controller?

    Can we request Portuguese subtitles for Tomb Raider?

    Experiencing the Game World

    Will the camera be unique from past Tomb Raider titles in the upcoming game?

    Will the camera show Lara's whole body, or just half of her body like most of the time in the E3 demo?

    Why can't we see Lara's face? Every time that someone rotates the camera to see her face she turns it!

    How do hubs work? Can you walk from one hub to the next, or do you have to use fast travel between hubs?

    Are there any hub spaces that are just for exploration, without any combat?

    Is it possible to revisit areas without the base-camps, like walk all the way back?

    Is Tomb Raider an open world game?

    Are all tombs so easy to find, are they marked with chalk on the rocks nearby, or was it just the one during the new demo?

    Are the locations on the map shown from the beginning or only when she visited that place already?

    Interacting with the Environment & Weather

    How will Lara interact with water if she doesn’t swim?

    Can we expect a reaction of Lara’s clothes with the environment?

    Will weather be scripted in Tomb Raider, or will there be a day and night cycle?

    Will weather-based events, such as a flood, mudslide or avalanche, permanently affect the island?

    Will wind play a role in the game other than just as a visual effect?

    Game Mechanics - Lara

    Why doesn't Lara put on a jacket when she's cold?

    The different outfits for Lara that are available as pre-order bonuses - can you switch clothes at any time?

    What's the difference between XP points and Skills Points?

    Will we have a health bar, or regenerating health?

    Will Lara need food, water, or shelter in the new Tomb Raider?

    Will players be able to gain all the experience upgrades in one play through?

    Is the game playable from beginning to end without the need to use the RPG skill system?

    Why does Lara's bow disappear sometimes?

    Game Mechanics - Combat

    Since Lara is inexperienced, will the combat reflect this by being "unresponsive" or "awkward" to a degree?

    How will stealth interactions work? Isn't Lara too young and weak to choke her opponents?

    Will there be a lot of freedom in melee combat, such as being able to equip the climbing axe in one hand and a pistol in the other?

    How does the automatic cover system work?

    Game Mechanics - Other

    Can we search enemy corpses and boxes for items?

    When an enemy is killed, does the body stay there or it disappears in a couple of seconds?

    Will the axe interact with fixed climbing points, or will we be able to free climb with it?

    Will the game have a stealth system, or will it be focused on action?

    Fans have mixed feelings about Quick Time Events. Will Tomb Raider have too many of them?

    Will there be artifacts and relics, like the previous Tomb Raider games, to reward players for exploration?

    Will Lara always have an objective or a mission, and if so, will she still be free to explore? Are there load times between areas?

    Will you be revealing a more detailed look at all the gameplay mechanics?

    The Engine

    Will Tomb Raider take advantage of Square Enix's new Luminous Engine?

    Does the Crystal Engine support dynamic lighting?

    Will cutscenes be pre-rendered by Visual Works, like the Turning Point trailer?

    The Team

    Is Toby Gard still involved with the Tomb Raider franchise?

    The Development Process

    Why is the lead up till Tomb Raider’s release so long?

    Why was Tomb Raider's release date changed from Q4 2012 to Q1 2013?

    Most developers make a game for one platform and then port it over to another for release. What is Crystal D doing?

    How do you come up with the box art?

    Trailers, Promotions & Extras

    Why did Crystal Dynamics partner up with Beats by Dre, Speck, and showcase Lara with an iPhone in the Turning Point trailer? Will product partnerships continue throughout the game?

    What happened to the geocaching partnership?

    Will there be a demo?

    Is there any chance of seeing cut footage from the Turing Point trailer?

    Are you making another CGI trailer? When will we see the full version of Turning Point Trailer?

    Will the music in the trailer be the Main Theme?

    Will we ever see some behind the scenes content, such as motion-capture and voice-recording sessions?

    What kind of behind-the-scenes materials will we get to see?

    DLC, Unlockables, Modding & Future Games

    Will the Hunter Skin, Aviatrix Skin, Challenge Tomb and other pre-order bonuses be available later for purchase?

    Will there be DLC (console-exclusive or otherwise) for Tomb Raider?

    Will there be unlockable outfits in the game, or just Lara’s default clothing?

    Will you release a level editor for the engine to allow people to mod and design levels?

    Are you going to allow mods?

    Will there be more Tomb Raider games after this newest release?

    Do you aim at keeping the same model for Lara for the next games after this one?

    Collector's Edition & Merchandise

    Will there be a Tomb Raider Collector’s Edition?

    Will Crystal Dynamics ever opt to have their own online Tomb Raider store? We want Lara goodies!

    What Tomb Raider merchandise will be available?

    Where can I get the game's soundtrack?

    Will you release a full-sized artbook for the game?

    PC System Specs, Steam & Other Platforms

    Will the game be available to pre-order or purchase on the Steam platform?

    Will Tomb Raider on the PC be a Steamworks game?

    How come the PC system requirements haven't been announced yet?

    Will we see Tomb Raider on the Wii U or any other Nintendo Platform?

    Will there be a Mac version of Tomb Raider?

    Regional Release Details

    How come there isn't a physical PC release in North America?

    How come the Collector's Editions are different for different regions?


    Will the Xbox 360 exclusive DLC for Underworld ever come to PS3 or PC?

    Are there plans to remake any other Tomb Raider titles such as was done with Anniversary?


    What can you share about the new Tomb Raider movie thus far?

    Will the new Tomb Raider movie and game follow the same narrative?


    How many projects is the studio currently working on?

    When will we see the next Legacy of Kain game?

    What’s the best way to secure a job at Crystal Dynamics? Do you need extensive experience? Is picking a specialty the way to go?


  2. #2
    Join Date
    Apr 2001
    Mater Urbium
    Just to add; this thread is for reference only and therefore closed.

    Comments are welcome either in the Humble Abode (OT chat thread) or in the forum feedback thread.

    And if you want a chance of seeing one of your questions up here in the official FAQ, we're holding monthly* dev Q&A sessions here on the forum where every month you can ask your most pressing questions and 5 of them will be picked after every session and gets answered by a Crystal Dynamics crew member.

    For archival purposes, here are the links to all our forum Q&A sessions:

    Session #1 - December 2011
    Session #2 - February 2012
    Session #3 - April 2012
    Session #4 - May 2012
    Session #5 - June 2012 (special E3 ambassador edition)
    Session #6 - July 2012
    Session #7 - August/September 2012
    Session #8 - October 2012
    Session #9 - November 2012
    Session #10 - December 2012
    Session #11 - January 2013
    Session #12 - May 2013
    Session #13 - June 2013
    Session #14 - June/July 2013

    *During large holidays, we may skip a month.

  3. #3
    Join Date
    Apr 2001
    Mater Urbium
    OP updated | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-)

  4. #4
    Join Date
    Apr 2001
    Mater Urbium

    Official TRDE (Tomb Raider: Definitive Edition) FAQ

    I'm still seeing questions/comments that have been covered by the FAQ I posted a few days ago, so here's a dedicated thread for it.

    Tomb Raider: Definitive Edition FAQ

    Who is developing Tomb Raider: Definitive Edition?

    Tomb Raider: Definitive Edition was developed as a multi-studio collaboration between Crystal Dynamics and two trusted partner studios: United Front Games (Vancouver) whom we know from their Sleeping Dogs work with Square; and our long-time partners at Nixxes whom we’ve worked with since the Legacy of Kain days. Both UFG and Nixxes worked closely with our internal Crystal core team to rebuild Tomb Raider from the ground up for next-gen consoles.

    Why did you choose to work with United Front Games?

    We’ve worked with Nixxes for years so they were a natural fit for us to turn to when it was time to go next-gen. United Front Games was known to us thanks to the Sleeping Dogs relationship with Square. For Tomb Raider: Definitive Edition we relied on them for a ton of the heavy lifting in taking our already great looking game and pushing it even further with the enhanced visuals for the world, reworking our core networking code for the next gen, and carrying a bulk of the asset implementation and enhancement work.

    Is there new in-game content in Tomb Raider: Definitive Edition?

    The core action and story of Tomb Raider remain intact, but we’ve added all post-launch DLC, as well as a few bonus offerings that let you dive deeper into Tomb Raider’s development. Here’s what you can expect:
    · The fully rebuilt game for next-generation consoles
    · The Tomb of the Lost Adventurer
    · Eight DLC multiplayer maps
    · Six DLC multiplayer weapons
    · Four DLC multiplayer characters
    · Six alternate outfits for Lara
    · Dark Horse digital comic book “Tomb Raider: The Beginning”
    · Brady Games digital art book “Tomb Raider: The Art of Survival”
    · “The Final Hours of Tomb Raider” documentary series

    Why didn’t you add new in-game content or modes to Tomb Raider: Definitive Edition?

    Tomb Raider: Definitive Edition is the ultimate expression of our original vision for Tomb Raider; the one now capable with the next-gen horsepower and extra time and manpower we had to craft this experience. We were very happy with the final Tomb Raider experience when the last piece of DLC dropped. It’s a complete and fulfilling journey, and we didn’t want to break that balance but instead enhance it wherever possible for the highest fidelity experience possible.

    Tomb Raider: Definitive Edition is the complete vision for Tomb Raider, enabling people who already played Tomb Raider to revisit Lara’s journey on next-generation consoles, and for those who’ve not picked up the game yet to get the ultimate experience the first time around.

    Are the graphical improvements really that great? What other “next-gen” features are you including?

    Yes, we think the graphical improvements are pretty great. The team didn’t just up-rez the game. They pulled it apart and rebuilt it with new technology, finally allowing us to reach the vision for Tomb Raider that we always wanted.

    You can see the sweat, mud, and blood on Lara. Her eyes are much more expressive and her hair realistic. We also improved gear movement in Definitive Edition – her axe will sway and necklace will react to movement as Lara traverses the island. The Endurance crew has been spruced up, too.

    As for the island, we’ve added weather and lighting effects, extra vegetation, improved physics, reactive water surfaces, and more. Yamatai is now alive with motion. When Lara stops, the world keeps moving. We didn’t just improve the rain; we reworked it until it felt torrential – like another enemy out to get Lara.

    If you want to get geeky, our gameplay is now in full 1080p, we have subsurface scattering on our characters, real-time particle lighting, Tress FX support for Lara’s hair, upgraded reactive water, full world simulation, and more. We’ve also completely rebuilt Lara’s head and face model from the ground up with a denser topology giving improvements on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well.

    As for other next-gen additions, The Xbox One allows you to use Kinect to change weapons, attachments, and navigate the menu with your voice. You can also rotate and inspect relics with hand gestures, and find new viewpoints by leaning into the world. The PlayStation 4’s Dualshock 4 controller lights up red and orange when using the torch, and quick flashes when Lara is shooting. The PlayStation 4 version also allows you to stream Tomb Raider to the PlayStation Vita.

    Why should I buy Tomb Raider: Definitive Edition?

    Tomb Raider is considered one of the best games of 2013, and for good reason. If you’ve yet to sink your teeth into the game, this is the edition you’ll want to experience. Not only has it been rebuilt for next-gen consoles, it includes, Kinect, Dualshock 4, and PS Vita compatibility, and all the DLC that released post-launch.

    As a refresher, here’s what you’ll get:
    · The fully rebuilt game for next-generation consoles
    · The Tomb of the Lost Adventurer
    · Eight DLC multiplayer maps
    · Six DLC multiplayer weapons
    · Four DLC multiplayer characters
    · Six alternate outfits for Lara
    · Dark Horse digital comic book “Tomb Raider: The Beginning”
    · Brady Games digital art book “Tomb Raider: The Art of Survival”
    · “The Final Hours of Tomb Raider” documentary series

    Why should I buy Definitive Edition if I already own Tomb Raider?

    We call it “Definitive” for a reason! Tomb Raider: Definitive Edition showcases what next-generation consoles are capable of. You’ll notice all the improvements we made and feel even more immersed in Yamatai as a result.

    If you’re an avid Tomb Raider fan or collector, Tomb Raider: Definitive Edition includes new cover art and an exclusive pre-order art book packaging with never-before-seen concept art.

    That said, we realize not everyone will need or want to purchase the game a second time. However if you have friends who haven’t played Tomb Raider and own next-gen consoles, be sure to let them know Definitive Edition is the version to get.

    Will Tomb Raider: Definitive Edition contain a hint at the future of Tomb Raider?

    While there’s no new story content in the game, playing Tomb Raider: Definitive Edition gives you a window into what to expect from the future of Tomb Raider. This is our first movement towards what a next-generation Lara will look like - the caliber of model you’ll see in her future adventures. We feel that Lara’s one of the most believable characters in gaming, and she’s never looked more real than this.

    Have any bugs from TR 2013 been addressed in TRHD?

    Yes. All of the title updates rolled into the Xbox 360 and PlayStation 3 editions of Tomb Raider have been included in Tomb Raider: Definitive Edition.

    If I’ve already played Tomb Raider for the Xbox 360 or PlayStation 3, will my save games and multiplayer ranks port over?

    Save data from current-gen versions of Tomb Raider is not compatible with the Xbox One or PlayStation 4 versions of Tomb Raider: Definitive Edition – meaning achievements/trophies, multiplayer ranks, and so forth will not transfer over.

    What is the approach to multiplayer in Tomb Raider: Definitive Edition?

    Multiplayer will work the same as it did on the previous generation of consoles. As everyone who purchases Tomb Raider: Definitive Edition will have access to the entire suite of multiplayer maps, this will avoid any compatibility issues that would have arisen from playing with friends who didn’t own the same DLC.

    When does Tomb Raider: Definitive Edition release?

    Tomb Raider: Definitive Edition releases for the Xbox One and PlayStation 4 on January 28, 2014 in North America, and January 31st, 2014 in Europe.

    What’s the price point?

    Tomb Raider: Definitive Edition will retail for $59.99 in North America. Check with your local retailer for price points across Europe!

    Will there be a discount available for those who purchased Tomb Raider (2013) and want to upgrade to Tomb Raider: Definitive Edition on next-gen?

    Tomb Raider: Definitive Edition is not participating in an upgrade program. The game will retail for $59.99 in North America. Check with your local retailer for price points across Europe.

  5. #5
    Join Date
    Apr 2001
    Mater Urbium
    Will PC users be getting an update that allows them to play with the next-gen Lara model?

    Tomb Raider: Definitive Edition was designed and rebuilt from the ground up for next-generation consoles. At this time a PC update is not planned.

    Is Tomb Raider: Definitive Edition available for the Xbox 360 or PlayStation 3?

    No, Tomb Raider: Definitive Edition was built from the ground up for next-generation console technology that isn’t available in previous hardware.

    Can I get the art book packaging without purchasing the game? I’d like to buy it separately.

    The art book packaging is a pre-order exclusive, and will not be sold as a standalone retail offering.

    When will we see more gameplay? How about comparison screens?

    We’ve got a good number of assets to show off before Tomb Raider: Definitive Edition’s launch. The title releases on January 28 in North America and January 31 in Europe, so you don’t have long to wait!

    Will Tomb Raider: Definitive Edition be available as a digital download?

    Yes, Tomb Raider: Definitive Edition will be available as a digital download on both the Xbox One and PlayStation 4 at launch.

    Will the DLC, digital art book, and documentary be on disc? Or packaged up with a code?

    All bonus content is on disc for physical versions of Tomb Raider: Definitive Edition. If you purchase a digital copy of the game, the content will be installed on your HDD.

    How many FPS does Tomb Raider: Definitive Edition run at?

    We are still optimizing the game for both platforms and will be doing so until we release to manufacturing so that we get the highest performance possible.

    Does Tomb Raider: Definitive Edition run natively at 1080p on both consoles?

    Yes, Tomb Raider: Definitive Edition’s gameplay is native 1080p on both the Xbox One and PlayStation 4.

    Is Tomb Raider: Definitive Edition just a port of the PC game?

    No, Tomb Raider: Definitive Edition is not a port of the PC game. Definitive Edition was rebuilt from the ground up for next-gen consoles. The X360, PS3, and PC editions were where we started from; and then we added an improved lighting and shadow caster system, more detailed storytelling visuals, massive amounts of more particle effects, a fully simulated physics world, and the new next-gen Lara.

    Some key Definitive Edition improvements include:

    · An all-new Lara model created to take advantage of the power of next-gen consoles.

    · Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.

    · Lara’s head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. We’ve also smoothed over edges on elbows, shoulders, and legs to give more natural features.

    · Shaders and lighting have been reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.

    · The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.

    · All textures have been created at 4x resolution for maximum fidelity and detail.

    · In-game characters, enemies, and destructibility have been enhanced for added realism.

    · Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.

    · Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.

  6. #6
    Join Date
    Apr 2001
    Mater Urbium

    Will there be a discount available for those who purchased Tomb Raider (2013) and want to upgrade to Tomb Raider: Definitive Edition on next-gen?

    Tomb Raider: Definitive Edition is not participating in an upgrade program. The game will retail for $59.99 in North America. Check with your local retailer for price points across Europe.


    More TRDE questions and answers can be found in the thread TRDE live Q&A with CrystalD's Scot Amos

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