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Thread: "Hub Play" - can it add to the Thief experience?

"Hub Play" - can it add to the Thief experience?

  1. #126
    The keepers project a Somebody Else's Problem field?
    Sings we a dances of wolfs, who smells fear and slays the coward.
    Sings we a dances of mans, who smells gold and slays his brother.

  2. #127
    Join Date
    Jan 2008
    Posts
    7,632
    Originally Posted by Platinumoxicity
    I don't think the Keepers' ability to hide in plain sight is as simple as a magic spell that makes you invisible. It would seem that when you're someone who isn't sought for by anyone, nothing will ever find you. Nobody knew that the keepers even existed, so they became not so much as invisible, but so inconspicuous that people became physically unable to pay any attention to them. Garrett continuously faces people who's job is to look for intruders, so Garrett is always being sought. That's why Garrett can't simply disappear like the keepers could.

    You can see a keeper, but you can't notice him. When there are 20 people in a room and one of them is a keeper, and you tell everyone to say "hi!", you hear "hi!" 20 times. But if you count the people in the room, you are absolutely certain that there are 19 people there.
    They use glyphs and potions, as well as simple hiding tricks, and as part of a secret society, they just don't otherwise act as Keepers in social situations. They can go up to a desperate bunch of Hammerites and discuss plans with them and offer convincing enough suggestions, without giving their true plans or the Order away. They can go up to an angry Pagan priestess and an angry Hammerite, and make them feel forgiving and malleable. And they can hide a complex in plain sight with glyphs alone. No one is invisible in plain sight on a bustling street, uninteresting, yes, not invisible, and standing still where people have to move around you makes not being noticed--as opposed to being seen enough for people to move around you--all the more remarkable.

    Garrett had no glyphs and no glyph talents. What he could do was at a level of mastery that impressed the masters--without any known nor ever stated magic enhancements to his person. The Keeper on the street was a glyph-using master who wasn't supposed to be seen by anyone, unless he was there waiting for a person the glyphs said would come, and tailored his technique so the one he was waiting for could spot him to begin with. Also, if Garrett's recruitment was actually typical of how Keepers grew and sustained their numbers, and Garrett's exceptional skills weren't what separated him from the rest, and it was only how well he learned his stealth skills (while utterly failing History and Factions studies, and never going on field trips...), coupled with his selfish and criminal attitude, then I have to think it was a kind of test, and Artemus was really not trying to be totally undetectable.

  3. #128
    Originally Posted by Caranfin
    The keepers project a Somebody Else's Problem field?
    I'll bet they could go unnoticed by the laws of physics as well if they wanted.
    ~You reap what you sow~

  4. #129
    Originally Posted by Caranfin
    The keepers project a Somebody Else's Problem field?
    Correct, thats how they hide. Pink robes FTW!

  5. #130
    Exactly; as I understand it they are far more about training to be anonymous rather than using glyph magic to be invisible. However, since there was a potion to the effect, who know? Hey, what ever happened to those potions? Did they get lost with the slowfall and breath potions? :P
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  6. #131
    Join Date
    Jan 2008
    Posts
    7,632
    TMA has two Keepers who can turn invisible, are untouchable (mostly), and TDS has a Keeper who turns invisible and invincible, all in-game. They are not simply doing what a human can do.

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