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  1. Agreed, no reason to panic yet. But something...

    Agreed, no reason to panic yet. But something feels fishy, what with all the people leaving the team etc
  2. Gotta love philosophy, especially when it has...

    Gotta love philosophy, especially when it has undertones of humor. Here's a related quote from Vonnegut:

    “Dear Sir, poor sir, brave sir." he read, "You are an experiment by the Creator of the...
  3. I agree with the minimal part and want to add...

    I agree with the minimal part and want to add focus too (no tumbling rpg elements or mad pacing please). But I also want to say that the original Thief was breaking new ground like no other when it...
  4. Dark Messiah is very different from Arx Fatalis....

    Dark Messiah is very different from Arx Fatalis. Arx is a dungeon crawler inspired by Ultima underworld. Dark Messiah is a shooter similar to Half Life. But it has less linear level design, gamings...
  5. Haha I love how you go to extreme lengths to...

    Haha I love how you go to extreme lengths to avoid dissing thief :) Not suprising as I have noticed a lot of these "purists" can be very defencive, almost as bad as those millitary buffs who defend...
  6. Oh, your right. Must have mixed up the names...

    Oh, your right. Must have mixed up the names there. But harvey did work with LG, but on System Shock and not thief
  7. Anyone who is interested in T4 should definitely...

    Anyone who is interested in T4 should definitely be interested in Dishonored.
    Here is a new interview with Harvey Smith (the guy actually made the "return to the cathedral" level in thief1). He...
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    Some of my favorite things about thief: 1:...

    Some of my favorite things about thief:

    1: Extremely focused game design. Every mission is an open challenge; its just you, your tools and the guards. No gimmicky features, RPG elements or...
  9. I woudn't want a "locked in place" system. I love...

    I woudn't want a "locked in place" system. I love Read orchestra 2 but that cover system makes it feel much more cluncky than RO1, even though every other movement method feels much smoother than the...
  10. ^this. Because of change of devs the new thief...

    ^this. Because of change of devs the new thief will feel much less like TDP and TMA than Deadly Shadows ever did. Of course, we might get lucky and that change will be for the better; but its a...
  11. I don't see the point with this discussion. It...

    I don't see the point with this discussion. It seems to me like one of those typical forum talks that goes way off into nonsense land. Of course xAcerbusx is right when he says that 3rd person is a...
  12. The sad part is that I think many developers of...

    The sad part is that I think many developers of recent "stealth" games have the same opinions as Vae, only not in a sarcastic jokemode way:(

    EDIT: I mean for the love of god; we have racing games...
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    Poll: I agree that a toggle between preplace and random...

    I agree that a toggle between preplace and random is the best option. Of course, the loot value should always be the same even in random; just at different locations.
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    I'm all for visiting places and important...

    I'm all for visiting places and important characters to sell off loot ect after a mission. But only if this is done right. And that means that the world should feel real: walking around the city...
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    Poll: +1 to random loot, and guards for that matter. ...

    +1 to random loot, and guards for that matter.

    We still have the level layout to memorize and thats fun, but adding a factor of uncertainty does wonders for "the thrill of the hunt" and for the...
  16. This has been discussed many times, by my opinion...

    This has been discussed many times, by my opinion was always that 3rd person was bad for thief. It's not the camera angle itself but more that it encourages a different gameplay design than the all...
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    Yes, I too have always been fond of revisiting...

    Yes, I too have always been fond of revisiting locations. It makes the world seem real and it worked well in TMA with the city levels.

    But not too often please, that always gives me that...
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    Well, I never really cared for 3d. But I know its...

    Well, I never really cared for 3d. But I know its not too hard for developers to support it to an extent where it at least works okay. So why not leave it in for the guys who enjoy it?
    Stuff like...
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    Hey, dont be such an sacrastic ass. If the game...

    Hey, dont be such an sacrastic ass. If the game was developed with no saves in mind from the ground up I would be happy. Whenever actual quicksaves are in or not is irrelevant to me, its the design...
  20. Okay, I don't have the fullest of faith in...

    Okay, I don't have the fullest of faith in EidosM, but DX:HR was at least ok. That qoute right there is a troll. Even if EM's intentions were to dumb theif down into infinity they wouldn't have...
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    I want saves out, as in I think Thief would suit...

    I want saves out, as in I think Thief would suit that kind of gameplay and benefit form it by expanding and inventing on the stealth genre (who in my opinion haven't matured yet).
    From a post of...
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    This is a flawed argument because you cant just...

    This is a flawed argument because you cant just give people a game with a save feature and then tell them not to save if they don't want to. This will lead to frustrating moments because the game was...
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    I love steam! This makes me hate every game that...

    I love steam! This makes me hate every game that dosen't use steam because I want them all there, but I know competition is good so stuff like Orion ain't all that bad.
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    I may want to go through Thief 3 again, as I...

    I may want to go through Thief 3 again, as I haven't done that since its release. (TDP and TMA as been played to death though:) ). I will update on my progress here but don't wait up; studies and...
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    The whole point of the "no-saves" idea is to have...

    The whole point of the "no-saves" idea is to have smaller (smaller as in "time to complete main objective", not in size) more focused thief levels that requires you to have a plan, get in, steal and...
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