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Type: Posts; User: Platinumoxicity

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  1. Sticky: A mechanist mace. ...

    A mechanist mace.

    http://a1.vsoh.com/mechmace.jpg
  2. Sticky: Wrong quote. When Deus Ex Human Revolution got...

    Wrong quote. When Deus Ex Human Revolution got takedown sequences. That's when you got "I never asked for this."

    With Thief it's supposed to be "I always asked for everything but this."
  3. Sticky: It would be a nice feature if after the mission...

    It would be a nice feature if after the mission there would be a stats screen like this:

    -Headshots: 440 XP
    -Kills penalty: -880 XP
  4. Sticky: The grass rendering is much better than in...

    The grass rendering is much better than in Luxology Modo -which I use.
  5. Sticky: Constantine was a weak old god that wanted the...

    Constantine was a weak old god that wanted the world to be as obsolete as he is.
    Karras wanted to destroy everything so that he could meet his imaginary god alone.
    Gamall wanted to prevent anyone...
  6. Sticky: When I made the animation for this, I don't think...

    When I made the animation for this, I don't think I ever posted the full resolution still image for it. And the full resolution APNG would probably have been about 100mb....
  7. Sticky: The sword has something like 12000 polygons. Wait...

    The sword has something like 12000 polygons. Wait a second... 11787 in total. 818 triangles, 10823 quads, and 146 n-gons. <- That last part can't be good. I doubt any game engine handles polygons...
  8. Sticky: I also didn't mention that I did absolutely...

    I also didn't mention that I did absolutely nothing to ensure lower polycount, and from what I poorly understand about the normal mapping in Modo, I also did nothing to prepare the model for mapping...
  9. Sticky: I just did it to do it. Not game-compatible. The...

    I just did it to do it. Not game-compatible. The kind of organic shapes that the hilt has... well I'm not skilled enough in modeling to be able to make them the way models are supposed to be, ie....
  10. Sticky: Finally got around to making this one. Couldn't...

    Finally got around to making this one. Couldn't get the gold color quite right.
    http://a1.vsoh.com/conswordall.jpg
  11. Sticky: I've never heard of this before. I have only got...

    I've never heard of this before. I have only got the impression that the place is an abandoned part of South Quarter, just like in the docks and Auldale park. Which I think are just as dumb places...
  12. Sticky: The original concept art for the TDS pagan...

    The original concept art for the TDS pagan missions showed an awesome atmosphere and environment. A lot better than the bland atmosphere in the pagan village in Thief 2. It's a shame that the...
  13. Sticky: It's funny how it hasn't even been 10 years since...

    It's funny how it hasn't even been 10 years since the last Thief game, yet everyone assumes that since this game is going to be released a long time after the last one, then time must progress an...
  14. Sticky: At least you managed to dig out the pictures of...

    At least you managed to dig out the pictures of Garrett that aren't those effeminate weirdo Garretts with immaculate smooth faces and long hair that weirdo fangirls have invented. No offense to any...
  15. Sticky: No. All my skills are entirely inapplicable in...

    No. All my skills are entirely inapplicable in anything that pays money, as far as I know. I mean, who in their right mind would want to commission artwork made using Paint? I've spent 4 years in...
  16. Sticky: I wish there was a JPEG compressed animated image...

    I wish there was a JPEG compressed animated image format available. Now those of you who have slow internet speeds will see a choppy image changing every few seconds or so until it has downloaded all...
  17. Sticky: Hey guys I made an awesome new animation but I...

    Hey guys I made an awesome new animation but I can't show it to you because:

    -GIF only supports 256 colors and the animation looks dreadful because of the shadowy nature of the original color...
  18. Sticky: I already edited the original model's cheekline...

    I already edited the original model's cheekline to be a little pointier, and Viktoria has a very pointy nose, so I streched the nose quite a bit. Apparently not enough though. Why does Viktoria have...
  19. Sticky: Actually they look like dreads because of the...

    Actually they look like dreads because of the cheap color key algorithm that Looking Glass used when processing the green-screen footage. Thin fingers look like mittens or webbed limbs, and thin...
  20. Sticky: It's weird to me that you see it that way, since...

    It's weird to me that you see it that way, since in the games, Viktoria is never portrayed as a very slim woman, but quite average. Secondly, the model I used is not muscular, but similarly average...
  21. Sticky: I need your opinion on this before I use it on...

    I need your opinion on this before I use it on the intro for my next ghosting video (Life of The Party - yay!) Does she look enough like Viktoria? Or are the facial features totally wrong? I mean,...
  22. Sticky: What is the format for those and the dimensions?...

    What is the format for those and the dimensions? Because I can convert the animation to any format or size.
  23. Sticky: Thanks you guys :)

    Thanks you guys :)
  24. Sticky: Look at what I finally managed to make! Flash was...

    Look at what I finally managed to make! Flash was worthless. So After Effects did the trick. The full size of the setup is 2600x2600 pixels, which meant that rendering one frame took 10 tedious...
  25. Sticky: No, slow-motion scenes are not "kewl" in this...

    No, slow-motion scenes are not "kewl" in this context. They are "cool" instead. If there would be scripted 3rd person coreographed animation scenes with slow motion, that freeze the progression of...
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