Search:

Type: Posts; User: NathanGPLC

Search: Search took 0.00 seconds.

  1. https://lh3.googleusercontent.com/-TWeIFUhwhKk/UNX...

    https://lh3.googleusercontent.com/-TWeIFUhwhKk/UNXBxO2jOTI/AAAAAAAAAtM/ZXgX7wSbktg/s1542/Trio.JPG
    1) "To Forgemaster Acherus: Master Builder be praised! Thy new foundry is truly a sight to behold--a...
  2. I doubt it's an Eidos focus group---game...

    I doubt it's an Eidos focus group---game companies tend to have more than enough QA applicants to fit their needs, and don't go to Craigslist from Cali (especially when the company is...
  3. Replies
    18
    Views
    1,113

    Thanks, Mikkowl; game design is a trade of mine....

    Thanks, Mikkowl; game design is a trade of mine. Not computer games, mind, but tabletop RPGs; but many of the same principles apply:

    1. What rules would I add to make this game more awesome?
    2....
  4. Replies
    18
    Views
    1,113

    Blood has a very distinctive smell, and people...

    Blood has a very distinctive smell, and people with chest and head/neck wounds bleed a LOT. More than enough for a human to smell from nearby; that said, I don't think implementing 'realistic' levels...
  5. Yeah; sorry if my point got lost there, but it...

    Yeah; sorry if my point got lost there, but it was:

    Realism doth not good game-balance make.

    :-)

    Blessed be,
    ~Nathan
  6. The secrets in the Thief games were generally a...

    The secrets in the Thief games were generally a really exciting addition to a level; and despite the fact that it broke immersion slightly, I loved the "Found Secret" sound/message. Got to be very...
  7. Petike, lockpicking in T: DS is a minigame; it's...

    Petike, lockpicking in T: DS is a minigame; it's a sub-section of the game that uses different controls and has a very different format from the game at large. Blackjacking is not a minigame because...
  8. This a topic that I can go either way on. But, as...

    This a topic that I can go either way on. But, as with any subsystem:

    1) If there's a minigame, it has to avoid breaking immersion. TDS actually did that fairly well, so kudos on that point.
    2)...
  9. Replies
    73
    Views
    4,816

    The living-painting, 2-d animations from Thief 1...

    The living-painting, 2-d animations from Thief 1 & 2 (even the scenes where Constantine transforms, Garrett polishes his eye, etc) were wonderfully atmospheric---which is what this game needs.
    ...
  10. Exactly; and setting the Difficulty to prohibit...

    Exactly; and setting the Difficulty to prohibit killing will encourage just that sort of creativity! :D

    Blessed be,
    ~Nathan
  11. Ah, well, haven't had time to check all the...

    Ah, well, haven't had time to check all the available links, but I do think that this makes it more visible at least.

    I can understand it being hard to get for anyone not 100% fluent in English...
  12. Replies
    10
    Views
    946

    Having specific 'high alert' guard locations...

    Having specific 'high alert' guard locations might be interesting; for example, in a castle, there might be guards on patrol AND a bunch asleep in a bunk room. However, if you (or anyone else) pulls...
  13. What makes Thief good, in video form

    Yahtzee, a British/Australian reviewer for The Escapist online gaming mag, does a brilliant job of summing up the Thief series and what makes it good--or bad.

    I do have to warn, however, that he...
  14. I don't think Garrett's a pacifist, and he...

    I don't think Garrett's a pacifist, and he doesn't kill because he thinks it is morally wrong--

    He just doesn't kill people because it is inconvenient in the long run :D

    I don't think most...
  15. As I said, it's not that the game is telling you...

    As I said, it's not that the game is telling you how you should enjoy the game; it's merely telling you what it was designed for.

    And the reason I (and others) bring it up is that we prefer to...
  16. I agree that it shouldn't be forced on all...

    I agree that it shouldn't be forced on all missions, even at Expert--but keeping to what Thief 1 & 2 did is probably the best bet for a Thief game, considering that they were the most (commercially,...
  17. While I agree with the OP in many ways, I do have...

    While I agree with the OP in many ways, I do have to say that if they want to change the game up and reach for a larger audience without 'diluting the content,' I'd prefer an RPG-based multiple-path...
  18. I have to admit, the big reason I liked Thief was...

    I have to admit, the big reason I liked Thief was that I could set it to Expert and see the 'Don't kill anyone. You're a thief, not a murderer.' objective added to the lists. It made the game harder,...
  19. Replies
    4
    Views
    1,312

    There's an excellent, very long fan novel called...

    There's an excellent, very long fan novel called "Correspondence of Thieves" available for download at the Circle of Stone and Shadow website.

    Blessed be,
    ~Nathan
  20. Replies
    236
    Views
    12,623

    Interesting; I could see Garrett getting involved...

    Interesting; I could see Garrett getting involved in a mission to stop a group of uppity nobles doing something stupid that he knows will lead to Certain Doom (tm) for the City as a whole; of course,...
  21. Replies
    236
    Views
    12,623

    I think I can spot your favorite character, Vik...

    I think I can spot your favorite character, Vik :)

    I can see that working either way. Bringing Viktoria back might undermine the importance of her sacrifice, but...in the world of the City, isn't...
  22. Replies
    236
    Views
    12,623

    One thing that Thief 3 didn't touch on very much...

    One thing that Thief 3 didn't touch on very much was the existence of the general nobility in the City.

    The struggle between the Hammers and the Pagans is not the only political struggle in a...
  23. From the perspective of a game developer and an...

    From the perspective of a game developer and an author, clearly Garrett is important to the franchise, but a coherent plot is important to Thief4 specifically. I think I would personally have more...
  24. Sticky: Hallo! My name is Nathan Rockwood, and I'm...

    Hallo!

    My name is Nathan Rockwood, and I'm very happy to see this beginning!

    Though I'm currently a teacher-in-training, I spend a lot of my free time freelancing as a game writer/developer...
Results 1 to 24 of 24