Search:

Type: Posts; User: deded

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. Replies
    44
    Views
    2,297

    LOL. :) Its a grammar thing. An assault is an...

    LOL. :) Its a grammar thing. An assault is an attack, thats all. You should be able to play four player, two assaulting, two defending too.
  2. Replies
    44
    Views
    2,297

    ...er, that would be 'Defend' surely? But I agree...

    ...er, that would be 'Defend' surely? But I agree with you - another great but missing mode is escort from TS1.
  3. Replies
    26
    Views
    8,661

    Sticky: Uhuh. They're the only way to join large to small...

    Uhuh. They're the only way to join large to small usually though. I end up using loads of them! In any future versions I hope they can get rid of this blue/red thing and just have one type of...
  4. Replies
    26
    Views
    8,661

    Sticky: I tried to place a copy of every tile when I...

    I tried to place a copy of every tile when I first tried the mapmaker and if memory serves I had about three of the large tiles and the big room left over. I think you're right (again) Spanks.

    ...
  5. Replies
    9
    Views
    878

    Hi Icedive. Just read your posts on this...

    Hi Icedive.

    Just read your posts on this thread and Mapmaker Bugs Inc. I kinda agree with your sentiments over the bugs, but have you tried the methods described in this thread and Bugs Inc?
    ...
  6. Replies
    26
    Views
    8,661

    Sticky: Re:B.S

    Granted its infuriating when you just need one more bot, or an extra room to make your map perfect and you run out of memory, but its a challenge - anyone ever heard the mother of invention is...
  7. Replies
    44
    Views
    2,297

    Yeah. At the end of the day we can come up with a...

    Yeah. At the end of the day we can come up with a million suggestions good or bad - its FRD who have to decide what works, what sucks, and what could be fun. If a 'great' idea isn't fun it shouldn't...
  8. Replies
    9
    Views
    878

    Cheers mate - that's a lot clearer. :cool:

    Cheers mate - that's a lot clearer. :cool:
  9. You may be out of luck mate. If you want the...

    You may be out of luck mate. If you want the height difference only, then you can use the core tile which is (I think) four levels high. This is the 'highest' tile available, so the best thing i can...
  10. Replies
    27
    Views
    1,480

    (PS2) Memory Card Bugs

    Here is a link to BrooniE's thread, explaining what to try out if your files are corrupting - http://forums.eidosgames.com/showthread.php?s=&postid=118932#post118932

    ...and another by...
  11. Replies
    9
    Views
    878

    Re: How To Stop Your Maps Going Currupt!

    Haven't had chance to try these out yet BrooniE, but what do you mean by 3? You mean remove the card when the PS2 is off, right?

    Okay, I'll try it but that sucks man - what are they doing that...
  12. Replies
    44
    Views
    2,297

    This is true, but only up to a point - future or...

    This is true, but only up to a point - future or next-gen TS games would require greatly enhanced graphic engines, effects engines, AI, sound, animation, character and level design; none of this...
  13. Replies
    81
    Views
    5,479

    Just have Braces spawn or place him on the map,...

    Just have Braces spawn or place him on the map, (through the enemies section before Game Logic) then go to Game Logic, Create new logic, new trigger, pick Enemy, then pick Braces from the bot list,...
  14. Replies
    98
    Views
    3,205

    You're right there Spanks - I think more...

    You're right there Spanks - I think more adaptable tiles and inserts (like your blank wall) are the secret to making the maps more varied than they are at the mo'. I wonder if it would be possible...
  15. Replies
    98
    Views
    3,205

    Thats not quite what I meant - I think it can...

    Thats not quite what I meant - I think it can depend on the tileset you use, but in industrial whenever I put that white bar down, I still end up with white 'spotlights' in the tiles. You can't see...
  16. Replies
    81
    Views
    5,479

    Just a makeshift 'solution' to the problem of the...

    Just a makeshift 'solution' to the problem of the spawn noise - if you want to hide the sound of the bots spawning, try putting the Scrapyard theme on as game music - its so noisy and gung-ho you...
  17. Thread: Windows

    by deded
    Replies
    5
    Views
    751

    Answer

    Hi.

    Connect two tiles with the red connecting edges on them together so you have two reds lines against each other - this should give you two tiles with a space connecting them where the red...
  18. Replies
    27
    Views
    1,480

    Re: Re: Limits of Logic

    Amen.


    Thanks for the info Spanks - that helps me out a lot. :)
  19. Replies
    98
    Views
    3,205

    Totally agree with this Perforatu - some of the...

    Totally agree with this Perforatu - some of the best stuff I've done on the mapmaker has been the lighting, and its an integral part of the level design, allowing you to hide objects, characters, ...
  20. Replies
    27
    Views
    1,480

    Cheers MMM :D Its as useful as you make it...

    Cheers MMM :D

    Its as useful as you make it people.
  21. Replies
    27
    Views
    1,480

    Limits of Logic

    [QUOTE]Originally posted by spanks

    Don't bother to cram in 50 lines of logic in one go 'cause it will never work.



    Just re-read this and it got me thinking - how many logic ops can be...
  22. Replies
    27
    Views
    1,480

    Absolutely right - its probably more important to...

    Absolutely right - its probably more important to save/test frequently when creating logic than when building the map.


    I've seen the flipped failed/complete objectives too (haven't really...
  23. Replies
    27
    Views
    1,480

    Yep, I already do this and it works fine, cheers....

    Yep, I already do this and it works fine, cheers. Doesn't work so well if your files slowly disintegrate though - you can't get the finished map complete and then cut it down to one file - it has to...
  24. Thread: Add on pack

    by deded
    Replies
    24
    Views
    2,003

    Poll: Makmaker online

    I'd like to see an expanded mapmaker-add-on, but what about making it the centre of a TS online game, with a map-sharing program and game server built in?

    You wouldn't need any new maps from...
  25. Replies
    27
    Views
    1,480

    Mapmaker Bugs Inc.

    This is not a post-of-complaint - it will hopefully be a troubleshooter for any logic/system/mapmaker bugs you might come across - if you want it to get better, post a reply!


    Although I...
Results 1 to 25 of 48
Page 1 of 2 1 2