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  1. Replies
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    YES, its finally out - and i was right! ;) i...

    YES, its finally out - and i was right! ;)
    i will upload the instrumental from Paul the next few days
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    Sorry, it wasn't the producer :flowers: - it was...

    Sorry, it wasn't the producer :flowers: - it was the Lead Game Designer: Dominic Fleury (Btw. his favorite game is Assassins Creed......)
    He was on the project til March 2013, the same month the...
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    What else would he say?! :whistle: i know that...

    What else would he say?! :whistle:
    i know that every development has problems and i followed a lot, but it seems the thief-development never had a real direction. There are so much No-Go's - like...
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    The Thief-Development surely had many intern...

    The Thief-Development surely had many intern problems. everyone who played it can confirm that...also you Viktoria. i guess they re-wrote the story a hundred times and also changed the levels a...
  5. Sticky: Yeah the artwork/image on the monitor - i like...

    Yeah the artwork/image on the monitor - i like the colors :D
  6. Sticky: http://www.youtube.com/watch?v=wDcP_AiUVbo ...

    http://www.youtube.com/watch?v=wDcP_AiUVbo

    anyone found a high-res version of the picture at 1:02? :)
  7. Thief Director's Cut, Release: Fall/Winter 2014 ;)

    Thief Director's Cut, Release: Fall/Winter 2014 ;)
  8. Sticky: no the guy worked for goldtooth creative - they...

    no the guy worked for goldtooth creative - they made the trailer.
    quote: "the original was leaked by an artist long before it was finished. they changed the look of Garret after that"

    if you...
  9. Sticky: i think in around 10+ years we will see/hear the...

    i think in around 10+ years we will see/hear the original soundtrack of the game and the unreleased trailer
    now not even the makers of the original trailer are allowed to use some scenes, not even...
  10. I agree with the most of your points knox! I...

    I agree with the most of your points knox! I liked the game too, but the linear levels.....urgh.




    These 5 notes can be heard at some points, just heard them today. They are not that loud like...
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    Take a look at the artbook, it shows the "real"...

    Take a look at the artbook, it shows the "real" potential. There is SO MUCH stuff in there and all get cut out of the game - for example an alternative cutscene with the Baron or the accident at the...
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    gamespot gives 6/10

    gamespot gives 6/10
  13. "wow", thats the only thing i can say. this game...

    "wow", thats the only thing i can say. this game is a joke, seriously a joke.
    ultra linear levels, loading times everywhere, even Deadly Shadows had bigger levels. There is no sandbox feeling, just...
  14. some people already have the game. just found a...

    some people already have the game. just found a few walktrough videos...
  15. Of course the game was originally a sequel and...

    Of course the game was originally a sequel and had probably a better story, but a ****ty gameplay (3rd Person (first Screenshot??), Cantin talked in an interview about a lot of tactical aspects in...
  16. Thats old gameplay. I think it was around October...

    Thats old gameplay. I think it was around October 2013 - the city hub videos :)
  17. Sticky: i don't get it :scratch:

    i don't get it :scratch:
  18. Sticky: I know, but i can't proof it. I promised Paul not...

    I know, but i can't proof it. I promised Paul not sharing the audio.
    Freyja also sent me a message today that I'm not allowed to share the file, not even when the game is out.
  19. Sticky: of course i will ask him :)

    of course i will ask him :)
  20. Sticky: when the game is out in a few weeks, i try to...

    when the game is out in a few weeks, i try to upload the original audio from the Out of the Shadows trailer by Paul Weir!
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    Cragscleft would be amazing!!! :)

    Cragscleft would be amazing!!! :)
  22. Sticky: awesome!!! :worship:

    awesome!!! :worship:
  23. i only have one little fear in the level design -...

    i only have one little fear in the level design - it seems every level plays the same or has the same gimmicks and process . frame searching, captain, traps, walking slowly between boxes, escape...
  24. Sticky: Thank you! :)

    Thank you! :)
  25. Sticky: drawn with my graphic-tablet :)

    drawn with my graphic-tablet :)
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